Planet Control 1.3.0 released

totalDominationSelectI have released Planet Control 1.3.0. The major things was a rewrite of the single player game. It had a lot of problems to be built on so I had to to something with it. It should be easier to maintain now.

It is always some bug fixes here and there, but another big thing is that I have skipped the big advertisement banner between game plays. I only have the small banner now. Hope you enjoy this new version where you can drag and drop things around to easier target the planets you controlling.

Download and have a Planet Control now.

 

Planet Control 1.2.0 released

totalDominationPlayingThreeWayI have now released version 1.2.0 of my game Planet Control. You can now play multiplayer in this last version. There are some problem with it that I need to work out but at least it is a first version that can be tried out. I have some other stuff going on in the next version. Some problem that I need to work out. It is way to easy to win against someone else. Need to make it more tactical. I have a few thoughts how to handle it, just don’t know what way I want to take.

Hope you find this version fun to play.

You can find Planet Control on Android play.

Keep game in sync

There can be hard to keep the game in exact sync. I found this article with Glenn Fiedler that describe how you keep everything in sync even when graphic very in speed.

Everything is written for C++ but I use LibGDX where some step are built in, so I had to convert it. I did skip the last part he talk about because my game just don’t benefit from it. The code went very clean in the end.
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