I have released version 1.1.0 of CorpNet. CorpNet are a javaÂ client server with reliable UDP and unreliable UDP built in. To celebrate this last version have I been doing this logo for it.
This last version handle disconnect. If the server shutdown or one of the clients disconnect then it should signal this to respective side. There are some bug fixes also. But this is the big new thing in this release.
Go to GitHubÂ and download the jar to get started with yourÂ client server game of your own.
I have put the first version of CorpNet on GitHub. This is an UDP network protocal for java games. It is designed to be fast withÂ easy to use API. It is designed for Server <-> Client connection and are optimised for this. You will always send byte arrays between server and clients. But instead to incapselate this there will be utility classes that handle marcheling between object and byte arrays and back again. I have made thisÂ decision so that the developer can make there own byte array with no overhead and only the values that need to be sent. This is much better if you for example should send 10 packages to every client every secound. ThenÂ every byte make a differense on performence.
If you want to find out more how to use itÂ then go to GitHub/CorpNet and check it out.