I have been doing some drawings this Sunday. I ended up with a skeleton and some weapon for him. I think the end result wasÂ good.
I have got the library to work with Android now. I had to go to Java 1.6 to get it work without any hazels. There might be possible to get it work with a later version but I had no luck with this. I only tried it with combination of LibGDX and my library. I don’t know if this has anything to do with it or if it isÂ something else I just miss.
Only noticeable are the support for Android. Moved from Java 1.7 to Java 1.6 to get it working and a couple of bug fixes. You can find exactly what have been changed on GitHub for CorpNet.
CorpNet version 1.2.0 are released with the following things added.
- Added keep alive
- Added better resend timers
You can find more information how to use this libraryÂ on GitHub.
CorpNet are a Reliable UDP protocol for Server <-> Client written in Java.Â If you do fast game play then TCP can have some drawbacks. This library are written to overcome some of those problems.
I have released version 1.1.0 of CorpNet. CorpNet are a javaÂ client server with reliable UDP and unreliable UDP built in. To celebrate this last version have I been doing this logo for it.
This last version handle disconnect. If the server shutdown or one of the clients disconnect then it should signal this to respective side. There are some bug fixes also. But this is the big new thing in this release.
Go to GitHubÂ and download the jar to get started with yourÂ client server game of your own.
I have put the first version of CorpNet on GitHub. This is an UDP network protocal for java games. It is designed to be fast withÂ easy to use API. It is designed for Server <-> Client connection and are optimised for this. You will always send byte arrays between server and clients. But instead to incapselate this there will be utility classes that handle marcheling between object and byte arrays and back again. I have made thisÂ decision so that the developer can make there own byte array with no overhead and only the values that need to be sent. This is much better if you for example should send 10 packages to every client every secound. ThenÂ every byte make a differense on performence.
If you want to find out more how to use itÂ then go to GitHub/CorpNet and check it out.
I was thinking to use this in a game. But I don’t know if it would fit. But I just might use it as a first image to have something to play with. This will be the background and I can try to get the parallax to work with this. Now I need to do some platforms so the character can jump around. I also need to animate my chili guy.
This is the first version of my Chili Dude. I think he look kinda good. Just need todo some animation on him now.
I also need too fix some Â stuff. Things in his hands and so on.
I had an idÃ© to make a new game that is about chili fighting etch-other. This is a first example of the main screen of the game.
This is a hedgehog that children can print and glue together and put some paint on. It can look something like this when it’s finished.
I have published my 4 game to Google Play. This time it is a flappy bird clone that I call Space Walk. Your goal is to go thru an obstacle course. This is one of the small game I did just to get something finished. It took me little more then 3 weeks todo.
I use LibGDX as framwork to code my game. It is a very good and easy coding library to use. It is well documented and the guys on IRC are very helpful. I hope the art stile are fine and you will like to play some time with it.
The music is from Jamendo and some free CC licensed tracks. The artist are Fremito Adeus and the track are called Cassette 8bit. You can just go to Jamendo and download this track for your self if you like it.
You can take a look at the game on this promo video or you can go to the android page and download the game and have a go for your self.
Space Walk promo movie